Combat budget

Weapons and Ammo Guide

Weapons in an extraction game should be judged by what they protect. A weapon that wins one fight but leaves the crew unable to extract has not solved the run.

Loadout Questions

  1. Does this weapon help the crew break contact, or only start contact?
  2. Can the crew afford the ammo or resource pressure for the route?
  3. Does the Trampler build support the weapon's range and firing angle?
  4. Will this loadout still work if the crew has to leave early?
New player rule: favor forgiving weapons and consistent ammo habits before chasing maximum damage.