What Is SAND: Raiders of Sophie?
SAND: Raiders of Sophie is positioned as an online PvPvE extraction shooter set on the desert planet Sophie. The central idea is simple to understand but hard to master: enter a dangerous open environment, search for useful loot and treasure, handle threats from the world and other players, then extract before the run turns against you.
The game's signature machine is the Trampler, a walking dieselpunk vehicle that works as more than a cosmetic mount. For new players, the Trampler should be treated as the center of planning: it shapes route safety, crew movement, resource priorities, and how confidently you can push deeper into a run.
Current release facts
| Field | Current published information |
|---|---|
| Early Access release | June 22, 2026 on Steam for Windows PC. |
| Developers / publisher | Hologryph and TowerHaus; published by tinyBuild. |
| Modes | Voyage (lower-stakes persistent open world) and Storm Dive (battle-royale-style pressure with higher-tier rewards). |
| Crew size | Solo or teams of 2–6; maximum crew size is 6. |
| Server caps | Solo 15, small teams 36, large teams 45 players according to the official support FAQ. |
| World / systems | Open world, procedural layouts, cities, ruins, shipwrecks, contracts, PvP and PvE combat, day/night cycle, Trampler editor, and saved blueprints. |
| Anti-cheat | BattlEye; the July 18 update introduced the first phase of additional anti-cheat improvements. |
Officially Confirmed Pillars
The Core Gameplay Loop
- Prepare your run with a clear goal, such as scouting, gathering, or testing a safer route.
- Enter Sophie and gather information before committing to risky fights.
- Collect materials or treasure that justify the run.
- Decide whether to continue, hide, rotate, or extract.
- Use successful runs to improve future planning.
Who Should Play It?
SAND should appeal most to players who like extraction shooters, vehicle-based survival pressure, squad coordination, and risk-versus-reward decisions. If you enjoy games where leaving alive is often smarter than fighting everything, this is the mindset to bring into Sophie.
What Makes It Different?
The Trampler changes the normal extraction formula. Instead of thinking only about a backpack and a personal loadout, players need to think about a moving base, storage, crew flow, weapons, and the moment the base should stop supporting a deeper push and start supporting extraction.
That makes SAND especially friendly to players who like planning. A good run is not only about aim. It is also about where the Trampler waits, who carries value, which fight is worth taking, and whether the crew can leave before a profitable route becomes a failed route.
Official Links to Check
Before making purchase decisions, verify current price, reviews, Early Access status, and requirements on the official pages below.
Direct official sources
- Steam store listing — release date, developers, current features, requirements, and screenshots.
- Official SAND FAQ — modes, crews, server caps, controller support, region rules, and recovery.
- tinyBuild SAND support center.
- Official game website.