SAND: Raiders of Sophie Route Planning Guide
A good route is repeatable. It has a start plan, a target, a risk checkpoint, and an extraction decision. Without those pieces, a run becomes wandering with loot.
The Four-Point Route
- Start: what is the first safe action after entering?
- Cache: what pickup or information makes the run valuable?
- Risk: where does the route become expensive or contested?
- Extract: what condition tells you to leave?
Beginner Route Design
Start with routes that are easy to repeat, not routes that promise the biggest reward. A simple route teaches timings, pressure points, and the cost of mistakes. Once you can repeat it, extend one segment at a time.
Route Review
After every run, write down where supplies dropped, where enemy pressure started, and where another crew could have trapped you. That short review creates better routes faster than guessing.